AI Insights · Timothy · July 2022
Top 5 Match 3 Games Performance in UAE Q2 2022
Discover the performance trends of the top 5 Match 3 games in the UAE during Q2 2022, including insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Match 3 games in the United Arab Emirates displayed varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at these trends based on data from Sensor Tower.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. showed consistent activity throughout the quarter. Weekly downloads fluctuated, peaking at around 6.3K in late April and experiencing a dip to 4.6K in early June before rising again to 6K by the end of June. Weekly revenue saw a peak of approximately $1.2K at the end of March, followed by a steady decline, stabilizing around $500 to $600. Active users remained relatively stable, with minor fluctuations, maintaining an average of around 61K to 64K users.
Bubble Rainbow - Shoot & Pop by Blackout Lab SL experienced a decline in weekly downloads from 5.6K in early April to around 2.8K by mid-June, with a slight recovery to 3K towards the end of the quarter. The game's weekly revenue was minimal, peaking at $67 in early May. Weekly active users showed a downward trend from 28.3K in mid-April to around 21.5K by the end of June.
Bubble Shooter Dragon Pop saw a mixed performance in downloads, starting at around 2.9K at the end of March, peaking at 4.8K in early April, and then declining to about 2.2K by the end of June. Active users also followed a similar trend, peaking at 20.9K in early May before dropping to around 16.8K by the end of June.
Shoot Bubble - Bubble Shooter from FLYYES TECHNOLOGY PTE. LTD. experienced a notable increase in weekly downloads, starting at 701 at the end of March and climbing to around 3.7K by mid-June. Weekly revenue remained modest, peaking at $130 at the end of June. Active users showed a significant upward trend, growing from 3.4K in late March to approximately 8.6K by the end of June.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd. had fluctuating weekly downloads, with a peak of 3K in early June before dropping to around 672 by the end of the month. Weekly revenue varied, peaking at $3.8K in mid-April and maintaining an average of around $2K to $2.5K. Active users showed an initial increase to 9.9K in early June but fell to about 5.5K by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.